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1. Binary star systems - in Player Features and Ideas Discussion [original thread]
Binary star systems are quite common in our galaxy. Now the first one with orbiting planets was found . Even higher numbers (6) are possible, but not that common . In regard to new scientific data, Eve could need an update.
- by Zhula Guixgrixks - at 2012.08.29 10:14:00
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2. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: If the goal for the summer expansion is to increase small gang warfare, increasing the speeds of frigates and destroyers (with the sabre and dramiel receiving less of a boost) would go some way to helping them - Frig surviv...
- by Zhula Guixgrixks - at 2011.11.21 03:34:00
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3. WTF Dramiel Nerf??? - in Player Features and Ideas Discussion [original thread]
Zions Child wrote: AFs are crap? I've gotten plenty of kills in my harpy my friend, from frigates to cruisers. Oh, and by the way, if you looked in C&P a month ago, you would have found a video of a merlin pirate taking down a dominix (a...
- by Zhula Guixgrixks - at 2011.11.20 22:23:00
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4. WTF Dramiel Nerf??? - in Player Features and Ideas Discussion [original thread]
Dramiel was never a problem in Eve. The real problem is that almost all frigates really suck. Just look at them, T1: crap. AFs : crap, EAF: crap. General frigate is low on h/m slots, has 0 tank and is slower than some cruisers. Whats left are in...
- by Zhula Guixgrixks - at 2011.11.20 21:45:00
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5. Minmatar & Gallente Command Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Zhula Guixgrixks on 09/09/2010 14:01:33 T2 BPO owner ,huh ? Watch Garmonation for proper local tank usage. regards -Zhula
- by Zhula Guixgrixks - at 2010.09.09 14:01:00
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6. Remote locater services - in Player Features and Ideas Discussion [original thread]
This Originally by: Valandril Welcome to MMOG, it's not single player
- by Zhula Guixgrixks - at 2010.09.06 15:30:00
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7. Small T2 pos: the covert POS and small gang warfare - in Player Features and Ideas Discussion [original thread]
Edited by: Zhula Guixgrixks on 26/08/2010 13:14:23 *bump* Altough I would swap absolute timers for user interaction frequency. More usage = greater possibility to scan. some old ideas -Zhula
- by Zhula Guixgrixks - at 2010.08.26 13:14:00
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8. Nano nerf needed again? - in Player Features and Ideas Discussion [original thread]
Actually not the Dramiel itself is too fast. Frigates in general are too slow compared to other classes. With a lol EHP frigates depends 100% on speed. They also lack DPS, sensor strength, sometimes agility and slots in general. The point why C...
- by Zhula Guixgrixks - at 2010.02.23 17:06:00
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9. Nano nerf needed again? - in Player Features and Ideas Discussion [original thread]
Edited by: Zhula Guixgrixks on 18/02/2010 14:44:34 NO. Eve has no and never had a problem with frigates. There are 1mio possible ways to kill a frigate, just do it. Did I say NO ? NO. To support Roemy's statement: Cargo cruiser vs. FOTM B...
- by Zhula Guixgrixks - at 2010.02.18 14:36:00
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10. Ammo Ship - in Player Features and Ideas Discussion [original thread]
Edited by: Zhula Guixgrixks on 27/01/2010 13:10:07 I'm asking this question myself for ages. Rorqual needs a broader range of industrial cores like: - Ammunition factory - Drone factory - Small/Medium size ship factory - Ore refining array - ...
- by Zhula Guixgrixks - at 2010.01.27 13:09:00
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11. Gallente MkII - in Player Features and Ideas Discussion [original thread]
Originally by: Pattern Clarc ...I don't believe that this is a problem - the plucky throx or deimos should be able to mitigate damage from turrets at least, whilst being BBQ'ed by neuts, scrams and heavy drones. Fully ack. We do no...
- by Zhula Guixgrixks - at 2009.12.15 17:51:00
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12. FW shop : Navy paintwork - in Player Features and Ideas Discussion [original thread]
Hi, FW-shop availability of common navy paintworks would be a nice addition. For example: funky orange paintworks of the gallentian navy. All textures are already inside the client, so only small additional work is required.
- by Zhula Guixgrixks - at 2009.10.16 14:58:00
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13. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Edited by: Zhula Guixgrixks on 24/07/2009 16:37:16 Signature signal converter I (Electronic Superiority Rig) : Modifies original signature of ship. E.g A Vexor pilot wants to rig his ship. A list of cruiser hulls appears. The Pilot choos...
- by Zhula Guixgrixks - at 2009.07.24 16:35:00
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14. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Unlike other nerfs(or "nerfs") of mechanics in the past , there is no substantial need for changing ecm drones. Countering ecm drones is possible in 1vs1 or 1vsN. It requires neither high SP nor PhD in quantum physics. In fact, ecm drones are one ...
- by Zhula Guixgrixks - at 2009.06.03 12:13:00
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15. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Edited by: Zhula Guixgrixks on 02/05/2009 17:31:21 Originally by: Herschel Yamamoto damage them, drop the activation proximity on all three classes of ECM drone to 2500m, so that smalls can hit them too. This is actually There is...
- by Zhula Guixgrixks - at 2009.05.02 17:29:00
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16. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Best post so far: Originally by: Christina Bamar ..... Heavy ECM drones are very underpowered. Ewar drones in general are very very underpowered. Medium/light ECM drones are good, but situational, fine as they are. .....Please BOOST oth...
- by Zhula Guixgrixks - at 2009.04.29 15:51:00
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17. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Edited by: Zhula Guixgrixks on 23/04/2009 16:27:11 1) frigates - missing some love It seems to me, frigates are the stepchilds of eve . Let me list some examples to outline my thoughts. - rocket "issue" . It's known for ages but nothing ha...
- by Zhula Guixgrixks - at 2009.04.23 16:15:00
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18. Orca Jumpdrive - in Player Features and Ideas Discussion [original thread]
Edited by: Zhula Guixgrixks on 04/02/2009 12:32:23 A command ship would benefit greatly from having a jump drive, but retaining its stargate capabilities and thus its use in high sec. Since command ships are already out, simply adding one wou...
- by Zhula Guixgrixks - at 2009.02.04 12:32:00
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19. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Originally by: Drogher Forerunner But if there is not ECM around, it becomes a wasted slot. If there is no explosive dmg around, explosive hardener becomes a wasted slot.
- by Zhula Guixgrixks - at 2008.12.20 10:36:00
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20. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Edited by: Zhula Guixgrixks on 19/12/2008 13:02:44 Originally by: Cassius Longinus Falcon is amazingly effective if you are fighting in your own bookmarked space. Still, it's all Caldari have for effective small-gang PVP just now. ...
- by Zhula Guixgrixks - at 2008.12.19 13:02:00
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